Case Study - Apr 2026

AlphabetNinja

A simple Java learning game designed to make early alphabet practice feel quick, repeatable, and rewarding.

Timeline
4 weeks
Stack
Java
Role
Solo
Status
Demo
AlphabetNinja demo

The Problem

Most beginner practice tools feel either too slow or too childish. AlphabetNinja is a small experiment in making recognition practice fast enough to stay engaging without losing clarity.

What I built

The demo version presents letters, accepts quick answers, tracks streaks, and rewards correct responses with immediate feedback. The project is intentionally small so the core interaction can be tested before adding more content.

What to edit later

Replace this trial description with the final rules, screenshots, GitHub link, and a short explanation of the game loop. The page is already wired into the website navigation.

  • Keep the loop short: prompt, answer, feedback, next prompt.
  • Use mistakes as signal, not punishment.
  • Add levels only after the base loop feels good.